This project aims to conduct research on the behaviors of individuals in stores. This behavior includes, but is not limited to: shoplifting and other crimes, preference towards certain products, and more. This will be accomplished by simulating a believable environment through virtual reality (VR). The store is created by modeling and texturing various objects that would normally be located in the store (in this case it is Home Depot), and then arranging them in a layout that the store would have. Once the store is assembled and implemented in VR, participants will use VR gear, and features such as eye-tracking will be used to gather data as well as user feedback to collect information for research.